The Use of Artificial Intelligence to Naturally Produced Movement
DOI:
https://doi.org/10.53555/jaz.v45iS1.3885Keywords:
cognitive modeling, lifelike characters, multiagent systems, planningAbstract
Between keyframes, modern animation software allows for partial automation of the action. Anyway, the formation of scenes including many collaborating characters actually requires the greater part of the work to be hand-done by illustrators and any programmed conduct in the liveliness arrangement will in general be permanently set up and lacking independence. This paper depicts our "FreeWill" model which tends to these restrictions by proposing and executing an extendable mental engineering intended to oblige objectives, activities, and information, consequently investing enlivened characters with some level of independent insightful way of behaving.
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