Gamified Rehabilitation and Physiotherapy for Neural Stimulation

Main Article Content

Swarnalatha A. P
Dharanyadevi. P
Harshini. B
Jeevitha. P
Kamale. M.M

Abstract

Gamified rehabilitation and physiotherapy have emerged as innovative approaches to enhance neural stimulation and promote recovery in individuals with neurological conditions. This abstract presents a novel application of gamified rehabilitation utilizing OpenCV (Open-Source Computer Vision Library), a powerful open-source computer vision and machine learning library. By integrating OpenCV into gamified rehabilitation systems, therapists can leverage real-time image processing and analysis to create interactive and personalized therapy experiences. The abstract outlines the conceptual framework of gamified rehabilitation, highlighting the integration of game design principles and interactive technologies to enhance patient engagement and motivation. With the incorporation of OpenCV, therapists can develop gamified interventions that utilize gesture recognition, motion tracking, and facial expression analysis to assess patient movements, provide feedback, and adjust gameplay dynamics in real-time. This dynamic feedback loop enhances the immersive nature of the therapy sessions, fostering a sense of accomplishment and progress for patients. Furthermore, the abstract discusses the technological components of gamified rehabilitation using OpenCV, emphasizing its versatility and adaptability to various neurological conditions. From stroke rehabilitation to Parkinson‟s disease management, OpenCV enables therapists to create customized therapy protocols that address specific motor, cognitive, and functional impairments. Additionally, OpenCV facilitates data collection and analysis, allowing therapists to track patient progress, identify areas for improvement, and tailor therapy interventions accordingly. The abstract also highlights the potential impact of gamified rehabilitation using OpenCV on patient outcomes, emphasizing its ability to improve adherence to treatment regimens and optimize functional recovery. By transforming therapy sessions into engaging and interactive experiences, patients are more likely to actively participate in their rehabilitation


leading to better outcomes and enhanced quality of life. In conclusion, gamified rehabilitation and physiotherapy using OpenCV represent a promising frontier inneurostimulation techniques, offering a dynamic and personalized approach to rehabilitation. By harnessing the power of computer vision and machine learning, therapists can create innovative therapy experiences that empower patients, promote engagement, and accelerate recovery in individuals with neurological conditions.

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How to Cite
Swarnalatha A. P, Dharanyadevi. P, Harshini. B, Jeevitha. P, & Kamale. M.M. (2023). Gamified Rehabilitation and Physiotherapy for Neural Stimulation. Journal of Advanced Zoology, 45(4), 212–219. https://doi.org/10.53555/jaz.v45i4.4733
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Articles
Author Biographies

Swarnalatha A. P

Assistant Professor, Head of the Department of Biomedical Engineering, V.S.B.

                                Engineerring College, Karur,India

Dharanyadevi. P

UG Student Department of Biomedical Engineering, V.S.B Engineering College, Karur, India

Harshini. B

UG Student Department of Biomedical Engineering, V.S.B Engineering College, Karur, India

Jeevitha. P

UG Student Department of Biomedical Engineering, V.S.B Engineering College, Karur, India

Kamale. M.M

UG Student Department of Biomedical Engineering, V.S.B Engineering College, Karur, India,

 

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